Games of the 8-, 16- & 32-bit era
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The Hobbit
| Title | The Hobbit |
|---|---|
| First release | 1982 |
| Developer | Veronika Megler |
| Publisher | Krome Studios Melbourne |
| Platforms | Amstrad CPC, Commodore 64, DOS, MSX, ZX Spectrum |
| Genre | interactive fiction |
| Players | 1 player |
| Co-op | No |
| ESRB rating | M Mature 17+ |
| Releases | ZX Spectrum: 1982-01-01 Commodore 64: 1983-01-01 |
| Wikidata ID | Q1778141 |
The Hobbit utilizes an innovative text-based physics system to simulate interactions within the game world. Players navigate illustrated environments where scenes are drawn using a compressed outline and flood-fill method. This adventure gameplay relies on typing commands to interact with the surroundings, managing the physical properties of objects encountered during the journey.
Description: REG-Vault, CC BY-SA 4.0 Facts from Wikidata (CC0), gaps filled from REG-Vault and TheGamesDB. Only retro platforms tracked by this site are listed; the year is the earliest release date recorded on Wikidata.Sources
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Box art
Box art (front) 1
Box art 2
Screenshots 8
Logos 2
Image credits
Box art, Screenshots, Logos
(4): Source: REG-Vault (upstream not stated) · © Krome Studios Melbourne · internal use only.
REG-Vault page
Box art, Logos
(2): Source: TheGamesDB (user-uploaded) · © Krome Studios Melbourne · internal use only.
TheGamesDB page
Screenshots
(6): Source: libretro-thumbnails (upstream libretro-thumbnails (art by developers/publishers; see repo README)) · © Krome Studios Melbourne · internal use only.
Sprites
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