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Super Pac-Man

TitleSuper Pac-Man
First release1982
DeveloperNamco
PublisherNamco
PlatformsArcade, Commodore 64, DOS, Game Boy Color, PC (Windows), PlayStation
Genremaze video game
Also known asスーパーパックマン · Sūpā Pakku Man
Players1–2 players
Co-opNo
ESRB ratingE Everyone
Releases
Arcade: 1982-08-11 (NTSC-J), 1982-10-01 (NTSC-U)
Commodore 64: 1983-01-01
Wikidata IDQ2366720

Super Pac-Man is a 1982 arcade video game developed by Namco and released by Bally Midway in the USA on October 1, 1982. Super Pac-Man is the fourth game in the Pac-Man series and the second game in the Pac-Man series to be developed by Namco in Japan. Sound and gameplay mechanics were altered radically from the first two entries into the Pac-Man series—instead of eating dots, the player is required to eat keys in order to open doors, which open up sections of the maze that contain what in earlier games were known as "fruits" (foods such as apples and bananas, or other prizes such as Galaxian flagships), which are now the basic items that must be cleared. Once all the food is eaten, the player advances to the next level, in which the food is worth more points. In earlier levels, keys unlock nearby doors, while as the player progresses through the levels, it is more common for keys to open faraway doors. Pac-Man can enter the ghost house at any time without a key. In addition to the original power pellets which allow Pac-Man to eat the ghosts, two "Super" pellets are available and will turn Pac-Man into Super Pac-Man for a short time. In this form, he becomes much larger, can move with increased speed when the "Super Speed" button is held down and has the ability to eat through doors without unlocking them. He is also invulnerable to the ghosts, who appear thin and flat in order to give the illusion of Super Pac-Man "flying" over them. He still cannot eat them without the help of the original power-up. When Super Pac-Man is about to revert to regular Pac-Man, he flashes white. The Super power can then be prolonged by eating a power pellet or super pellet, if available. A point bonus can be scored if Pac-Man eats a star that appears between the two center boxes while assorted symbols flash inside them. Usually, one symbol stops while the other continues until the star is eaten, a life is lost, or too much time elapses. If the star is eaten when two symbols match, the bonus is 2000 points for any match, and 5000 points if the matching symbols are the same as the level being played. Otherwise, the bonus is similar to the award for eating a ghost, which is 200, 400, 800 or 1600 points, depending on the level. (On some versions, higher levels might pay out the 2000 or 5000 points no matter what the symbols are.) Bonus levels appear at intervals. Here, the player is presented with a maze full of food items and must eat them all in order to collect the points on a countdown timer. Pac-Man appears in Super Mode throughout the stage, and there should be no ghosts.

Description: TheGamesDB (community-contributed, no licence stated; internal use only) Facts from Wikidata (CC0), gaps filled from TheGamesDB and Arcade Database (ADB). Only retro platforms tracked by this site are listed; the year is the earliest release date recorded on Wikidata.
Sources
Wikidata (Q2366720) · last updated 2026-09-27 · CC0
TheGamesDB (7852,126551) · last updated 2026-07-18 · no licence stated · internal use only
TheGamesDB (55148) · last updated 2026-07-18 · no licence stated · internal use only
Arcade Database (ADB) (superpac) · last updated 2026-10-06 · CC BY-NC-SA 3.0 · internal use only
Arcade Database ADB
MAME romsetsuperpac
Title at ADBSuper Pac-Man
ManufacturerNamco
Year1982
GenreMaze / Collect
Players2
MAME driver statusGOOD
Super Pac-Man – Flyer
Flyer
Super Pac-Man – Marquee
Marquee
Super Pac-Man – Cabinet
Cabinet
Super Pac-Man – Title
Title
Super Pac-Man – In-game
In-game
Artwork: ADB (Arcade Database); artwork © original manufacturer (Namco); snaps by ProgettoSnaps via ADB. Non-free, internal use only (hotlinked, not downloaded).
Scraping using Arcade Database by motoschifo · CC BY-NC-SA 3.0 · romset via Wikidata P2451 (wikidata-qid) · fetched 2026-10-06 05:03 UTC · no fields filled (other sources take precedence)
Image credits
Box art (1): Source: TheGamesDB (user-uploaded, NTSC-U release) · © Namco · internal use only. TheGamesDB page
Box art, Screenshots, Logos (4): Source: TheGamesDB (user-uploaded) · © Namco · internal use only. TheGamesDB page
Screenshots (1): Source: libretro-thumbnails (upstream libretro-thumbnails (art by developers/publishers; see repo README)) · © Namco · internal use only.
Image: Bandai Namco Entertainment America, CC BY 3.0, via Wikimedia Commons (“Super Pac-Man gameplay screenshot.png”)
Image: Marshall Astor from San Pedro, United States, CC BY-SA 2.0, via Wikimedia Commons (“Super Pac-Man - Bally Midway Namco arcade cabinet.jpg”)
Sprites
No sprite sheets yet. Find sprites on The Spriters Resource ↗ /
Videos
Arcade Longplay [1046] Super Pac-Man (US)
World-of-Longplays · Arcade version · longplay · 16:15auto-matched
Watch on YouTube ↗ · auto:channel-harvest, checked 2026-10-25 18:41 UTC
Arcade Game: Super Pac-Man (1982 Namco)
Old Classic Retro Gaming · Arcade version · longplay · 1:46:33auto-matched
Watch on YouTube ↗ · auto:channel-harvest, checked 2026-10-25 18:41 UTC
"Auto-matched" videos were found automatically (title + platform match via the YouTube Data API) and may occasionally be wrong. Videos are hosted by YouTube (embedded via youtube-nocookie.com; nothing loads from YouTube until you press play) and belong to their channels.
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