Games of the 8-, 16- & 32-bit era
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Sammy Lightfoot
| Title | Sammy Lightfoot |
|---|---|
| First release | 1983 |
| Developer | Sierra Entertainment |
| Publisher | Sierra Entertainment |
| Platforms | Apple II, ColecoVision, Commodore 64 |
| Genre | platformer |
| Players | 1–2 players |
| Co-op | No |
| Releases | Commodore 64: 1983-01-01 ColecoVision: 1983-05-05 |
| Wikidata ID | Q7409789 |
Leap over obstacles and use trampolines or swings to reach high platforms in Sammy Lightfoot. Players must ascend to the top of the screen to clear three levels, after which the game restarts with increased difficulty. An options menu allows for two-player customization, including the ability to toggle sound and music.
Description: REG-Vault, CC BY-SA 4.0 Facts from Wikidata (CC0), gaps filled from REG-Vault and TheGamesDB. Only retro platforms tracked by this site are listed; the year is the earliest release date recorded on Wikidata.Sources
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Box art
Box art (front)
Box art 1
Screenshots 2
Logos 1
Image credits
Box art, Screenshots, Logos
(3): Source: TheGamesDB (user-uploaded) · © Sierra Entertainment · internal use only.
TheGamesDB page
Screenshots
(1): Source: libretro-thumbnails (upstream libretro-thumbnails (art by developers/publishers; see repo README)) · © Sierra Entertainment · internal use only.
Sprites
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