Games of the 8-, 16- & 32-bit era
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Icewind Dale
| Title | Icewind Dale |
|---|---|
| First release | 2000 |
| Developer | Black Isle Studios |
| Publisher | Interplay Entertainment Corp. |
| Platform | PC (Windows) |
| Genre | role-playing video game |
| Players | 1–4 players |
| Co-op | No |
| ESRB rating | T Teen |
| Releases | PC (Windows): 2000-06-29 |
Icewind Dale, set in the Advanced Dungeons and Dragon's Forgotten Realms, is a party-based dungeon crawl in the popular Icewind Dale region created by famous author R. A. Salvatore. The game uses an enhanced version of BioWare's Infinity engine, which was used to power Baldur's Gate and Planescape: Torment. Icewind Dale offers six major areas with approximately fifty dungeon levels, an excellent story, multiple plot lines, sixteen different classes, improved multiplayer support, seventy monster-types, new interface, optional 3D graphics support to show off flashy spell effects, lighting and fogging. Expect sixty to eighty hours of gameplay from Icewind Dale.
Description: TheGamesDB (community-contributed, no licence stated; internal use only) Facts from TheGamesDB (community-contributed, no licence stated; internal use only); they may contain errors. Developer and publisher names are not in the TheGamesDB dump and are added once resolved. Only retro platforms tracked by this site are listed.Sources
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(2): Source: TheGamesDB (user-uploaded) · © Interplay Entertainment Corp. · internal use only.
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