Games of the 8-, 16- & 32-bit era
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3-D Monster Chase
| Title | 3-D Monster Chase |
|---|---|
| First release | 1984 |
| Developer | Dave Noonan |
| Publisher | Romik Software |
| Platforms | Amstrad CPC, ZX Spectrum |
| Genre | maze video game |
| Players | 1 player |
| Co-op | No |
| Releases | ZX Spectrum: 1983-01-01 (PAL) Amstrad CPC: 1984-08-01 |
Scour three floors of a subterranean maze to locate seven specific keys while evading guarding monsters. Returning each key to the starting point triggers a ticking bomb, forcing a timed defusal sequence. Players can select from five skill levels to increase the difficulty of the hunt and the pressure of the countdowns.
Description: REG-Vault, CC BY-SA 4.0 Facts from REG-Vault, which aggregates several community databases; they may contain errors; gaps filled from TheGamesDB. Only retro platforms tracked by this site are listed.Sources
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Box art
Box art (front) 1
Box art 3
Screenshots 6
Logos 1
Image credits
Box art, Screenshots, Logos
(5): Source: REG-Vault (upstream not stated) · © Romik Software · internal use only.
REG-Vault page
Box art
(1): Source: TheGamesDB (user-uploaded, PAL release) · © Romik Software · internal use only.
TheGamesDB page
Box art, Screenshots
(2): Source: TheGamesDB (user-uploaded) · © Romik Software · internal use only.
TheGamesDB page
Screenshots
(2): Source: libretro-thumbnails (upstream libretro-thumbnails (art by developers/publishers; see repo README)) · © Romik Software · internal use only.
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